﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Knight : CharaBase
{
    [SerializeField]
    public string _currentState;
    public void Start()
    {
        job = "Knight";
        Init(job);
    }
    public override void Update()
    {
        base.Update();
        
        UpdateAllSkills();
        currentState.OnUpdate();
        //debug
        _currentState = currentState.ToString() ;
       // Debug.Log(currentStateToEnum());
    }
}
